Wishes in Winter
Scorned throughout Golarion for their fiendish heritage, Teiflings in Irrisen find themselves treated like much of the rest of the population of Irrisen – the more monstrous part anyways. In cities where monsters from the cold north stroll unimpeded through the streets, Teiflings are treated as just another brand of creature from the woods.
No two Teiflings are alike, as each Teifling inherits features and abilities from the specific brand of fiend which sired them. Players wishing to play a Teifling will discuss with the GM what their heritage is, and that will determine not only their appearance, but what other abilities they might have.
Teifling, Vrock descended:
+8 Strength, +4 Dexterity, +4 Constitution, +6 Wisdom, + 2 Charisma
Outsider: Teiflings are outsiders with the native subtype.
Abyssal Resistance: Teiflings have cold resistance 5 and acid resistance 5. They also gain a bonus on saving throws against poison equal to their Hit Dice.
Immunities: Teiflings are immune to electricity.
Fiendish Sorcery: Teifling sorcerors with the Abyssal or Infernal bloodlines treat their Charisma score as 2 higher for all sorceror class abilities.
Spell-Like Ability: Teiflings can use pass without trace at will. The caster level for this ability is equal to the Teifling’s class level.
Wings: Tieflings have a flight speed of 30 ft. and clumsy manoeuvrability.
Sky-bred Eye: Teiflings have a +4 racial bonus to Perception.
Talons: Tielfings have sharp and curved nails, giving them two primary natural attacks.
Luck of Chaos: Teiflings have a +2 racial bonus on all saving throws.
Natural Armor: Teiflings have a +4 natural armor bonus to AC.
Elemental Weapons: Teiflings deal an additional 1d6 electricity damage when striking with a natural attack, an unarmed strike, or a melee weapon.
A Teifling’s class skills are: Bluff, Craft, Fly, Intimidate, Knowledge (the planes), Perception, Sense Motive, Spellcraft, Stealth, and Survival.