Fetchlings are creatures of shadow and light, and in Irrisen they have found a country that treats them no different than most of its citizens. In fact, the majority of the Fetchlings in Irrisen find that they much prefer the same treatment of the so-called monsters of the city than that of the imperious, though powerful, humans.

Most Fetchlings in Irrisen have come from the network of established alliances and trades routes that enclaves of Fetchlings have formed across Golarian where the boundary between the Shadow Plane and the Material Plane is less distinct.

PC Fetchlings will be augmented with abilities inspired by the Shae, the denizens of the Shadow Plane from which many – if not most – Fetchlings are descended.

Character Creation

+2 Strength, +8 Dexterity, +4 Constitution, +4 Intelligence, +4 Charisma

Outsider: Fetchlings are outsiders with the native subtype.
Darkvision: Fetchlings can see in the dark up to 120 ft.
Low-Light Vision: Fetchlings can see twice as far as humans in conditions of dim light.
Skilled: Fetchlings have a +2 racial bonus on Knowledge (the planes) and Stealth checks. The Stealth checks increase to +8 in dim and low-light conditions.
Shadow Blending: Attacks against a Fetchling in dim light have a 50% mischance instead of the normal 20%. This does not grant them total concealment, it only increases the mischance.
Shadowy Resistance: Fetchlings have electricity resistance 10.
Amorphous Damage Resistance: Fetchlings have DR 5/slashing and piercing.
Immunities: Fetchlings are immune to cold.
Amorphous Heritage: Fetchlings have a +2 Dodge bonus to AC, due to the fluidity inherited from insubstantial ancestors.
Elemental Weapons: Fetchlings sap the heat from living creatures. They can deal 1d6 cold damage with a touch. A Fetchling adds +1d6 cold damage to any melee weapon damage it deals.
Swift as Shadows: Fetchlings reduce the penalty for using Stealth while moving at full speed by 5, and reduce the Stealth check penalty for sniping by 10.
Shadow Travel: When a Fetchling reaches 9th level, in any combination of classes, she gains the ability to use shadow walk (self only) as a spell-like ability once per day. At 13th, she can use plane shift (Shadow Plane only) as a spell-like ability once per day. Her caster level is considered equal to her class level for the purposes of these abilities.

A Fetchling’s class skills are: Acrobatics, Bluff, Craft, Disguise, Knowledge (arcana), Knowledge (the planes), Perception, Sense Motive, Stealth, and Use Magic Device.

Character Creation ~ Game Setting


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